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[Print]| deck | type | name | text | cost | vps | prereq | author | Comments | |
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| 110 [View] | C | occ-1 | Rainmaker2 | When you play this card, you immediately receive 1 wood. Each time after you build a major/minor improvement, you can add 1 additional good of the respective type on each of up to 3/2 planted fields of your choice. | 0 | uwe | [2 Comments] last post: 2016-05-06 05:39:59 by maninteitz |
| id=7744 | Pages: [1] | |
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COMMENTS | author |
| Rainmaker2 (occ-1+) When you play this card, you immediately receive 1 wood. Each time after you build a major/minor improvement, you can add 1 additional good of the respective type on each of up to 3/2 planted fields of your choice. Rainmaker2 (occ-1+) When you play this card, you immediately receive 1 wood. Each time after you build a major/minor improvement, you can add 1 additional good of the respective type on each of up to 3/2 planted fields of your choice. [View playtest games] [View all dealt games] |
.uwe Mar 24, 2016 6:46pm [quote] |
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| This is a much needed buff for this 0.0pwr card. I'm not a fan of the wood effect, perhaps: "Whenever you build a major/minor improvement you may add 1 vegetable/grain to each of your sown vegetable/grain fields." (or if that's too strong then "...you may [u]pay 1 food[/u] to add ...") This is a much needed buff for this 0.0pwr card. I'm not a fan of the wood effect, perhaps: "Whenever you build a major/minor improvement you may add 1 vegetable/grain to each of your sown vegetable/grain fields." (or if that's too strong then "...you may pay 1 food to add ...") |
nwoll May 6, 2016 12:53am [quote] |
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| The current wording supports adding goods and not just crops. So that is good. I think you should let the player decide to either add a good or harvest a good from 2 fields. The current wording supports adding goods and not just crops. So that is good. I think you should let the player decide to either add a good or harvest a good from 2 fields. |
maninteitz May 6, 2016 5:39am [quote] |
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