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deck | type | name | text | cost | vps | prereq | author | Comments | |
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1 [View] | NL | occ-1 | Ice Skate Sharpener | At the end of each Harvest, you may pay 1 Wood and 1 Food to use out of turn an Action space of your choice without placing a person. | 0 | uwe | [23 Comments] last post: 2019-11-01 17:22:40 by goldi | ||
2 [View] | NL | occ-1 | Investor | When you play this card, you may immediately build up to 2 Major Improvements by paying 1 Food each and discarding your entire hand. (You do not need to pay the costs of the Major Improvements) | 0 | uwe | [8 Comments] last post: 2019-11-01 08:35:22 by goldi | ||
3 [View] | NL | minor | Backyard | Any 2x2 Unused farmyard space, where 1 of the spaces is orthogonally adjacent to your home, provides room for 1 person. (Once one of the spaces becomes used, move the Family member back to your supply or your home if you have room.) | 1W | 0 | 2 Occupations | uwe | [14 Comments] last post: 2016-12-04 09:52:31 by donba32 |
4 [View] | NL | occ-3 | Grand Pensionary | Each round, before the Work phase, you may mark 3 Action spaces. At most 2 of these spaces can be used by others. The third must remain free for you (even if you do not have any people left). You may choose not to use the third space. | 0 | uwe | [18 Comments] last post: 2016-10-24 16:01:30 by nwoll | ||
5 [View] | WA | minor | Begging Letter | Each of your opponents must give you 1 Minor Improvement card from their hand. Choose 1 of those cards and take it into your hand. Then shuffle the remaining cards and the Begging Letter and deal 1 card at random to each of your opponents. Immediately afterwards, you receive an additional "Minor Improvement" action. | 0 | No Food | uwe | [3 Comments] last post: 2016-07-14 18:11:05 by wallfly | |
6 [View] | NL | minor | Grain Sheaves | Whenever you play another Minor Improvement, you receive 1 Grain afterward. | 1F | 0 | uwe | [10 Comments] last post: 2016-05-04 15:10:11 by chris | |
7 [View] | FL | minor | Towhead | Place the "After Family growth also 1 Minor Improvement" Action space face-down on Round 6. In Round 5, you can use it as if it were already face-up (in addition to the regular new Action space in Round 5). | 1F | 0 | Round 4 or before | uwe | [16 Comments] last post: 2014-05-27 15:40:06 by chris |
8 [View] | FL | occ-4 | Virtuous Hero | If no other player has 1 of your fences, you can give each player 1 fence from your supply. Whenever one of these players takes goods (no food) from an Accumulation space, you can take back your fence from that player and get 1 Food from the general supply and that player gets 1 good of that type from the general supply. | 0 | uwe | [23 Comments] last post: 2013-02-06 00:56:11 by chris | ||
9 [View] | FL | occ-4 | Chaplain | Whenever another player uses a "Family growth" action, you may immediately afterward place a person out of turn. | 0 | uwe | [5 Comments] last post: 2013-01-27 08:12:43 by chris | ||
10 [View] | NL | occ-4 | Homo Ludens | In a 4 player game, take the Action cards from the 5 player game and visa versa. At the beginning of each round, choose one randomly. This Action space is available for you only that round. (Fill any Accumulation space once.) | 0 | uwe | [7 Comments] last post: 2012-07-07 18:08:01 by chris |